
So, what have we been up to lately? Well, first of all we’re working hard on the short film project for il luster. The writer is currently busy finishing up a ‘final’ draft of the script. Meanwhile, we’ve continued working on the art direction, character designs and set designs. This means a lot of sketching, painting en getting loads and loads of reference materials (whoohoo, field trips!). Last week, on a cold and dreary day, we went to the forests near Putten and we were able to shoot some awesome footage and we got a lot of ideas for the film, both for settings and cinematography. Good stuff. Hopefully we’ll have a version of the script at the end of the month ready to be storyboarded.
We’re also finishing up work on a short 2D/live-action commercial project. Arjan is currently finishing up inking and colouring, after which Gatze will take everything in compositing.
And finally, besides doing a ton of pitching, we’re working on the snail project again. It’s coming along nicely, sculpting and shading being more or less done. They’re now ready to be rigged and animated, so that’s pretty cool. But the coolest thing to note about the snail project, is that we’re using it in our migration to Blender and Maxwell. Yes, that’s right, from now on all of our 3D CG animation will be done in Blender and rendered in Maxwell. While changing software is always somewhat trying, we’re actually very happy with the move. Blender has recently become a very mature and professional 3D authoring program and Maxwell has been one of the most awesome render engines, since we first started using it, over 4 years ago. The more we’re using our new pipeline, the more confident we get in our choice to change software.


